Agent runtime and character systems
SYMindX
A modular, agent-based AI runtime for emotionally reactive characters across games, web surfaces, and social platforms.
Problem
Agent systems become brittle when cognition, emotion, memory, and runtime behavior are not modeled as composable pieces.
Approach
Build a plugin-shaped runtime that treats characters as autonomous systems with legible state, behavior, and integration boundaries.
Outcome
A strong public foundation for game-native and social-native agent experiments.
Project thread
Syncing thread