Interactive product and AI tooling
Hyperia
AI-native MMORPG work through PlayHyperia/HyperForge, where agent behavior and player-facing systems meet.
Problem
AI-driven interaction can become hard to trust when the system does not make its behavior legible.
Approach
Build and refine user-facing flows with attention to edge cases, feedback loops, and product clarity.
Outcome
More explainable interactive behavior and a cleaner path from AI capability to product experience.
Project thread
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